| Introduction | MTB Statements | File System | Compiler | Applications | Reference Guide | Index |
| Overview | Creating MTB Source Programs | Compiling MTB Programs | Compiler Directives | Special Characters |
| Overview | Interactive Mode | Command Mode |
Once an MTB source program has been created, the MTB compiler is used to translate this program to object language. The MTB compiler may be used in interactive mode or with the special imbedded compiler commands.
Note: We recommend that you adopt a naming convention for source files and object files. The most common convention is to choose a unique prefix character for all source files and a different unique prefix character for all object files. That way, program names will be easier to remember and locate in a directory listing containing many files.
For instance, you could choose the letter "X" as a prefix character for your source programs. In that case you would have unique, but similar, names for your source and object programs. For example:
Source name Object name ========================== XTEST TEST XREPORT REPORT XMENU MENU XMAINT MAINT